Manta Cup IV - IX - Elo-Ranking (English)
Elo-Ranking
Manta Cup IV not only promises thrilling games and spectacular victories but also introduces an innovative Elo ranking system that elevates the competition to new heights. The Elo ranking is a method to assess the relative abilities of teams and assign corresponding points based on the results of their games.
Team Evaluation:
Each team in Manta Cup IV is assigned an Elo value. New participating teams start with a base value of 600, while existing teams retain their previous Elo value. The 12 teams are divided into three thirds: Top 4, Mid 4, and Bot 4, ensuring a balanced distribution.
Point Allocation for Wins:
- 10% of the opponent's points: When the opponent is in the same or a lower tier.
- 15% of the opponent's points: When the opponent is one tier above.
- 20% of the opponent's points: When the opponent is two tiers above.
Point Allocation for Draws:
- 5% of the opponent's points: When the lower-ranked team is in the same or a lower tier.
- 7.5% of the opponent's points: When the lower-ranked team is one tier above.
- 10% of the opponent's points: When the lower-ranked team is two tiers above.
Scrim and Tournament Games:
Every scrimmage and subsequent tournament games contribute to the Elo ranking. This means that not only official competitive matches but also training sessions play a role in determining Elo points.
With this Elo ranking system, Manta Cup IV provides a detailed and dynamic way to assess team performances and make the competition even more exciting. Fans can look forward to seeing how teams elevate their Elo values throughout the tournament and establish themselves in the rankings.
Manta Cup IV not only promises thrilling games and spectacular victories but also introduces an innovative Elo ranking system that elevates the competition to new heights. The Elo ranking is a method to assess the relative abilities of teams and assign corresponding points based on the results of their games.
Team Evaluation:
Each team in Manta Cup IV is assigned an Elo value. New participating teams start with a base value of 600, while existing teams retain their previous Elo value. The 12 teams are divided into three thirds: Top 4, Mid 4, and Bot 4, ensuring a balanced distribution.
Point Allocation for Wins:
- 10% of the opponent's points: When the opponent is in the same or a lower tier.
- 15% of the opponent's points: When the opponent is one tier above.
- 20% of the opponent's points: When the opponent is two tiers above.
Point Allocation for Draws:
- 5% of the opponent's points: When the lower-ranked team is in the same or a lower tier.
- 7.5% of the opponent's points: When the lower-ranked team is one tier above.
- 10% of the opponent's points: When the lower-ranked team is two tiers above.
Scrim and Tournament Games:
Every scrimmage and subsequent tournament games contribute to the Elo ranking. This means that not only official competitive matches but also training sessions play a role in determining Elo points.
With this Elo ranking system, Manta Cup IV provides a detailed and dynamic way to assess team performances and make the competition even more exciting. Fans can look forward to seeing how teams elevate their Elo values throughout the tournament and establish themselves in the rankings.
The Practice
In Manta Cup V2, the Elo ranking system added a significant layer of excitement. Here's a recap of the ranking and how it evolved into Manta Cup V3:
Manta Cup V2:
- Winner: Black Manta claimed an impressive first-place finish with 290 points.
- Included Games: At this stage, only scrims were considered in the evaluation, emphasizing the focus on training and preparation for the main tournament.
Reform for Manta Cup V3:
- Base Points: Teams started with a base value of 600 points to ensure a balanced starting point.
- Tournament Winner: MAN!AC secured the top spot in the ranking at the end of Manta Cup V3, followed by Good Chi and Snek Pack.
Starting Elo of Returning Teams in Manta Cup V3:
The reform and updated Elo ranking in Manta Cup V3 assigned starting points to returning teams, setting the stage for an equitable beginning. The Elo values for the returning teams were as follows:
- Good Chi: 914 points
- Snek Pack SNC: 838 points
- UBTenacity: 773 points
- Black Manta SNC: 683 points
- Extraordinarii: 445 points
- Iotopia SNC: 130 points
This reform emphasized not only the current performance of the teams but also acknowledged their history and skills. The Elo ranking system proved to be a comprehensive measure, offering a balanced start for the returning teams. The unfolding of this trend in Manta Cup IV will undoubtedly be intriguing, revealing which teams will emerge as dominant forces in this high-stakes competition.
In Manta Cup V2, the Elo ranking system added a significant layer of excitement. Here's a recap of the ranking and how it evolved into Manta Cup V3:
Manta Cup V2:
- Winner: Black Manta claimed an impressive first-place finish with 290 points.
- Included Games: At this stage, only scrims were considered in the evaluation, emphasizing the focus on training and preparation for the main tournament.
Reform for Manta Cup V3:
- Base Points: Teams started with a base value of 600 points to ensure a balanced starting point.
- Tournament Winner: MAN!AC secured the top spot in the ranking at the end of Manta Cup V3, followed by Good Chi and Snek Pack.
Starting Elo of Returning Teams in Manta Cup V3:
The reform and updated Elo ranking in Manta Cup V3 assigned starting points to returning teams, setting the stage for an equitable beginning. The Elo values for the returning teams were as follows:
- Good Chi: 914 points
- Snek Pack SNC: 838 points
- UBTenacity: 773 points
- Black Manta SNC: 683 points
- Extraordinarii: 445 points
- Iotopia SNC: 130 points
This reform emphasized not only the current performance of the teams but also acknowledged their history and skills. The Elo ranking system proved to be a comprehensive measure, offering a balanced start for the returning teams. The unfolding of this trend in Manta Cup IV will undoubtedly be intriguing, revealing which teams will emerge as dominant forces in this high-stakes competition.



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